<?xml version='1.0'?>

<gl_extension name="GL_NV_depth_buffer_float" reg_no="334" prefer="GL_ARB_depth_buffer_float">
	<tokens>
		<token name="GL_DEPTH_COMPONENT32F_NV" value="0x8DAB"/>
		<token name="GL_DEPTH32F_STENCIL8_NV" value="0x8DAC"/>
		<token name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV" value="0x8DAD"/>
		<token name="GL_DEPTH_BUFFER_FLOAT_MODE_NV" value="0x8DAF"/>
	</tokens>

	<functions>
		<function name="glDepthRangedNV" return="void">
			<params>
				<param type="GLdouble" name="zNear"/>
				<param type="GLdouble" name="zFar"/>
			</params>
		</function>
		<function name="glClearDepthdNV" return="void">
			<params>
				<param type="GLdouble" name="depth"/>
			</params>
		</function>
		<function name="glDepthBoundsdNV" return="void">
			<params>
				<param type="GLdouble" name="zmin"/>
				<param type="GLdouble" name="zmax"/>
			</params>
		</function>
	</functions>
</gl_extension>
